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Post by cajones on Sept 8, 2006 18:08:53 GMT -5
Aeah! That is suckness. >.<. Specs! . Same error as before?
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Post by Wolfstar on Sept 8, 2006 21:05:19 GMT -5
I think you should blame the twinkie.
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Post by cajones on Sept 9, 2006 6:40:34 GMT -5
*does so*
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Post by Wolfstar on Sept 9, 2006 12:17:57 GMT -5
*gives the twinkie to Gotenks*
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Post by cajones on Sept 9, 2006 12:46:37 GMT -5
Heh. Excellent. ... I think... The next new podcast episode... will... cover... something... in depth-ish?
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Post by Wolfstar on Sept 9, 2006 13:09:25 GMT -5
That sounds good!
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Post by cajones on Sept 9, 2006 13:25:35 GMT -5
Hmm... *considers adding cutscenes to PS TAG and ... ur... letting someone testplay?*
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Post by cajones on Oct 3, 2006 11:52:10 GMT -5
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Post by Wolfstar on Oct 4, 2006 17:56:33 GMT -5
yay! *doesn't mention what may or may not happen soon*
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Post by cajones on Oct 5, 2006 13:52:38 GMT -5
Hmm. Physics labs...
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Post by Wolfstar on Oct 5, 2006 22:15:35 GMT -5
Well... the "not happen" was the right answer.
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Post by cajones on Oct 6, 2006 8:14:57 GMT -5
O.Oink yeah... ^_^. But! Something shall provail! And such!
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Post by Wolfstar on Oct 6, 2006 17:50:45 GMT -5
*nods*
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Post by cajones on Oct 6, 2006 19:38:51 GMT -5
Meh. I think I might have an idea... but the likelyhood of it working is slim. . I need to learn CGI...
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Post by Wolfstar on Oct 6, 2006 22:45:59 GMT -5
an idea? share?
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Post by cajones on Oct 7, 2006 9:44:00 GMT -5
I know how to save user information (cookies), and to transmit it across pages without having to load stuff (forms). I know how to put htat information in a location where programming can access it (hidden forms) and let it interact with other users and their information (cookies). What I don't know is how to get from player1 form to player 2 hidden forms. And I think I need the server for that. I don't know how I can save that information without creating my own cgi/php/etc codes. . If I can get that to work, then I can easily do multi user interaction and stuff. And I can use a "last access" thing to prevent double effects... I can do a lot with just the stuff that I have... but getting it to go through the server and to other users is the hard part. I don't know if proboards would like me manipulating like that, let alone if it's actually doable... I think if I try to use forms to do stuff in here, it'll just send the information to the server as a normal request, and then we'll have an error because it can't process that information. hmm... Meh, I need to do research on CGI! [edit] AGAH! *sensors hte and htat*[/edit]
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Post by Wolfstar on Oct 8, 2006 21:07:56 GMT -5
I see stats!
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Post by cajones on Oct 9, 2006 5:26:56 GMT -5
Urm, yeah! Un fortunatley I don't know how to make user actions affect them, but... they're there!
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Post by Wolfstar on Oct 9, 2006 19:10:48 GMT -5
It might be something you have to modify... which would suck.
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Post by cajones on Oct 10, 2006 5:38:16 GMT -5
It is. But I can fix that by ssaying "Stat changes may take up to 24 hours to take affect, so don't complain about it!"
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Post by Wolfstar on Oct 10, 2006 8:48:39 GMT -5
24 hours or longer, depending on circumstances, lol.
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Post by cajones on Oct 10, 2006 9:23:11 GMT -5
Yep. That's why we'd want more than one mod with stat-modifying powers.
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Post by Wolfstar on Oct 10, 2006 10:33:07 GMT -5
Is there an actual story to this RPG yet?
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Post by cajones on Oct 10, 2006 17:24:34 GMT -5
Hee hee hee. Story time again!
I only had vague ideas when the CSS/button-ness (which I may actually employ on the forum version to some extent) was the main focus. Once I started developing my abilities... I wound up expanding a bunch of stuff... and basically for "The Jeqo RPG" there are actual Storyline events, but you still have enough free range that... Yeah. ^^. But for the forum-ness... I'm focused on setting up the world now, and as I build that the storyline stuff will fall into place (I think... o_m). I mean, there are a few sidequest type things I have in mind... but at the same time I want to keep it open enough that even once all of that is dealt with it can continue for a while if more people show up, hence the stats and player-ness.
So... I should probably install that RPG Character code...
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Post by Wolfstar on Oct 10, 2006 23:08:57 GMT -5
I'd have to say that sounds awesome... but it leaves me with one question:
How is it possible to make a face that resembles o_m ?
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Post by cajones on Oct 11, 2006 5:11:07 GMT -5
Meh... since my eyes aren't the same size, I can almost get a M_O... but it's too much work to bother trying again...
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Post by Wolfstar on Oct 11, 2006 15:15:02 GMT -5
but if your eye can make the m shape... I think you might have some things to worry about.
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Post by cajones on Oct 13, 2006 8:54:24 GMT -5
Urm... Oh look! This version of IE doesn't like the stats!
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Post by Wolfstar on Oct 13, 2006 12:01:39 GMT -5
Oddly enough, Firefox isn't pissed off over them.
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Post by cajones on Oct 16, 2006 5:51:32 GMT -5
Meh. I think it's because they're based in xhtml. Bleh, xhtml makes javascript too complicated. Javascript in regular html:
document.write("Hi!"); xhtml version: document.getElementByTagName.p[4].parent.createNode.childNode.acs = new Node("Hi!");
How is that supposed to be an improvement? I might comply with xhtml in webpage design, but I like document.write much better than node.node.node.node.node.nose...
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